We are thrilled to announce the upcoming release of IdleMMO – a new idle MMORPG game that will launch later this summer.
It brings a familiar system to fans of our other game, “SimpleMMO,” while introducing exciting new elements. We can’t wait to share this incredible experience with all of you. Over the past 8 months, we’ve poured our hearts and souls into preparing, planning, and developing this thrilling new game that will soon reach your desktop and mobile phones.
So… let’s just dive in!
IdleMMO will contain a variety of skills that you can level up in order to obtain materials or certain items. This is a common mechanic that have no doubt experienced in other games.
This idle action has two timers: the total time remaining (located at the top right of the element) and the item time.
The total time is a countdown and determines how long you can perform that action Your character will continue performing that action until the total time reaches 0. After that, you must initiate the skill again.
The item time is a countdown until you receive a new item. This could be anywhere from a couple of seconds to a minute.
During our initial research, we discovered that many idle games allowed players to remain idle for extended periods of time, sometimes up to 24 hours or even longer, without requiring any interaction. However, we found ourselves disenchanted with the “set it and forget it for 24 hours” gameplay as it diminished the sense of active engagement and turned the experience into a mundane daily task rather than an enjoyable game. In developing IdleMMO, our aim was to incorporate idle mechanics that enable significant character progression in less time compared to typical idle games, but with the requirement of at least some level of player interaction.
For the initial release of IdleMMO, we aimed to keep things simple by including six skills: Woodcutting, Mining, Fishing, Alchemy, Smithing, and Cooking.
Our system is designed to ensure that every skill has a practical purpose. For instance, mining grants you valuable ore while smithing enables the transformation of ore into metal bars. These metal bars, in turn, can be utilised for forging various items. With the cooking skill, you can prepare and cook the fish you’ve caught, enhancing their usefulness. Additionally, alchemy empowers you to create your own potent potions, expanding your range of abilities.
We have plans on extending the skill system significantly to include other popular mechanics such as Farming.
The Forge allows you to craft your own items using the materials you have acquired from skills and enemy drops. It follows a fairly standard convention. For example, to craft a Tin Sword, you need Tin Bars.
Crafting an item takes time depending on what you are trying to forge. Typically, the better the item is, the longer it will take to forge. You can decrease this time by enhancing your “forging efficiency” through the use of special items.
IdleMMO will feature its own custom-made map with different locations that you can travel to. The locations unlock as you level up and each location will contain different materials that you can gather, world bosses to encounter, and enemies to meet.
Travelling to a location will take time depending on your current position. If you are travelling a long distance, expect to wait!
You can increase your movement speed by equipping special items and even mounts. Movement speed is an important factor in speeding up your gameplay. It will allow you to travel throughout the map at a faster pace and it will also let you to hunt enemies quicker.
IdleMMO will be released with three to four classes with plans to introduce more as time goes on. Each class has special “talents”, EXP bonuses, and different item requirements.
Talents are unique bonus abilities for each class. For example, Warriors have the “Warriors Blood” talent which increases their basic damage by 2. More talents can be unlocked as you level up.
At the moment, we have 3 classes: Warrior, Rogue, and Ranger.
Warrior focuses on strength, then defence. They can equip swords but not daggers or bows.
Rogue focuses on speed, then dexterity. They can also equip 2 daggers but cannot equip swords and bows.
Ranger focuses on speed and dexterity equally. They can equip only bows.
This is not an exhaustive list of their abilities and restrictions. Adjustments may be made before release.
You’re probably reading the above stats and wondering “Ok… but what exactly does strength and dexterity do?” Well… let me describe them:
Strength – This increases your damage against opponents.
Defence – This decreases the damage you receive against opponents.
Speed – This determines how quick you attack your enemy. Basically, a higher speed value means that your battles with enemies end much quicker.
Dexterity – This determines your chance of landing successive hits against your opponent.
Critical Chance – This determines the chance that you will land a critical strike.
Critical Damage – This determines the bonus that is applied on landing a critical strike.
Attack Power – This increases your damage against opponents, and is obtained from equipment. Attack power is weaker than strength. One point of Strength is more beneficial than one point of Attack power.
Protection – This decreases how much damage you mitigate and is obtained from equipment. Protection is weaker than Defence. One point of Defence is more beneficial than one point of Protection.
Movement Speed – This dictates how fast you can travel and hunt.
Alternative (Alt) Accounts
You will be pleased to know that you will have the ability to create multiple characters under one account and effortlessly switch between them without the need to log out.
We have invested significant effort into developing the market, aiming to make it as user-friendly and seamless as possible. Based on our experiences and lessons learned from SimpleMMO, we are determined not to repeat past mistakes.
The market will be a very important mechanic for most players. It will allow you to sell the items in your inventory to other players as well as buying items from them.
The market is split into two areas: Listings and Buy Orders.
Listings are items that either you (or other players) want to sell.
When navigating to the market page, all items available on the market will be listed. Pressing on an item will then display all listings for that specific item.
From there, you can press on any individual listing you wish to purchase from.
Buy Orders enable you to specify the items you wish to purchase, along with the desired quantity and the amount of gold you are willing to pay. Other players can browse the available buy orders and opt to fulfil them, facilitating a seamless transaction.
We wanted to take things to the next level too. If an item is listed on the market and all requirements of an existing buy order are met, the buy order will be automatically fulfilled. Allow me to write an example:
Let’s say @Hunter398 wishes to purchase 30 Oak Logs for 40 gold pieces each. All they would need to do is create a purchase order like so:
Once @Hunter398 has created the order, it is easily viewable on the order page.
Now, let’s say @Mordred logs on and they wish to sell 5 oak logs for 20 gold each. They forget to look at the Buy Order list and simply create a listing.
Immediately after @Mordred lists their item, the game will automatically scan the open orders list and fulfil any orders immediately.
As @Hunter398 has an open order for 30 gold per item, then that means that this listing will fulfil the order automatically. Not just that, but because the listing was 20 gold, the game will automatically refund the difference to the player who created the order (in this case its 10 gold per item).
So, in conclusion, @Mordred will receive 200 gold immediately after creating the listing because it automatically fulfilled an existing order. @Hunter398 will receive all 10 items that @Mordred listed plus a refund of 100 gold because the listing was lower than the purchase order.
To put it even simpler: @Mordred sold their items immediately without their listing even touching the market because it fulfilled an existing order. @Hunter398 received 10 items at a discount because @Mordred listed the items for lower than the purchase order price. It’s a win-win (unless, of course, you consider that @Hunter398 missed out on an extra 10 gold per item because they failed to check the purchase order list)!
Battling and Hunting
Before battling an enemy, one must hunt it. The time it takes to hunt an enemy depends on your characters movement speed. As mentioned earlier, you can increase your characters movement speed by equipping special items and using mounts.
Once you have caught the enemy, you will have a small window to attack the enemy before it runs away.
Battling an enemy requires no interaction. The battle will continue until either you defeat the enemy, or your health runs out.
World Bosses allow multiple players to attack a single enemy simultaneously. Most the players from SimpleMMO are well-aware that its implementation of the World Boss mechanic is … particularly poor. We wanted to improve upon that significantly and streamline the entire process.
Simply put, attacking a world boss requires no interaction other than joining the lobby. Once the lobby has expired and all players are ready, the battle will start.
During this time, you will have the option to either watch the battle animation unfold or navigate away. Additionally, you can engage in market trading without the need to remain on the battle page. The only restriction is that you cannot engage in any other idle action (such as performing a skill or forging an item). You can only perform one idle action at a time.
After defeating the world boss, you have a brief opportunity to return to the battle page and claim your rewards. If you don’t return to the page, then you risk losing them!
Oh no! A battle pass! But don’t fret… we promise it’s good. Why? Because it’s completely free. The entire reason why we wanted to put in a battle pass is to give greater incentives to actually play the game. That’s it. To level up the battle pass, you just need to complete daily, weekly, or monthly tasks.
The battle pass will refresh every few months to bring you fresh new content.
… and more
This is just a small teaser on what is to come. Before its release, we still have a significant amount of work to complete, but we hold strong confidence that this game will reach your mobile phones and desktops this summer. Our priority right now is to release a refined and polished product, then continuously add on new features as time goes on rather than trying to cram in a bunch of features before release.
Question and Answers
We are sure this has raised many questions so we will do our best to anticipate what we think may be the most common ones.
What devices will this be playable on?
We plan to release IdleMMO on the Google Play Store, and Apple App Store. It will also be accessible on desktop via the Web App.
How will this affect SimpleMMO?
This won’t affect SimpleMMO at all. The development road map is still in place. We have recently expanded our core development team to allow us to work on new projects. The development of SimpleMMO will continue as it always has. In fact, in the second quarter of the year, the development of SimpleMMO was ahead of its schedule by approximately three weeks.
Will this game compete with SimpleMMO?
No – we have specifically made this game with the sole intention that it doesn’t tread on SimpleMMO’s toes. IdleMMO walks its own path. SimpleMMO is a game that requires a lot of active gameplay and has a large amount of depth and features. Ironically, IdleMMO will be “simpler” (heh) and more streamlined than SimpleMMO. It will require fewer manual actions and character maintenance. It’s totally possible to play them both at the same time!
Will this game have an energy system?
Unlike SimpleMMO, it will not have an energy system. The only limit on the game will be the time you need to wait between each action. You can play until your hearts content without having to wait for an energy system to refill. We don’t have current plans to implement an energy system at this time.
Will you have a beta test?
The game will have multiple closed beta tests over the next few weeks with selected individuals invited to participate in them. Please actively monitor our Discord channel if you are interested in participating in a beta test.
When will this game be released?
We anticipate stealth dropping the public beta version of IdleMMO this summer, with the game going live without any prior notice or release day announcement.
Where are the “MMO” mechanics?
Admittedly, there are not a lot of MMO mechanics right now. As mentioned, we are focusing on creating a very compact and refined product and then building upon it as times goes on. Rest assured that while the game won’t contain many “MMO-esque” features initially during the public beta (such as PvP, trading, parties, guilds, etc), they will arrive eventually.
How can I keep up to date on the progress of IdleMMO?
You can join our Discord channel (https://discord.gg/nDGbr7AKkk) to stay up to date on the development of the game. You can also register your email at https://www.idle-mmo.com/pre-register to be notified when the game goes live.
Will IdleMMO contain any mechanics that allow interaction with other players (such as a world chat)?
While we are receptive to introducing additional mechanics that facilitate inter-player interactions, we currently do not have any immediate plans to implement a world chat feature. Instead, we require all players to communicate solely through our official Discord server.
I have more questions. Where can I ask them?
You can ask any questions in our Discord server.
Everything listed in this blog post is subject to change upon release (especially the attached screenshots). Our development plan constantly changes so nothing listed in this blog is final.